Curriculum
Learning Path Overview
This program is designed as a step-by-step journey β from basic shapes to complex scenes and large-scale projects. Each stage builds on the previous one and supports gradual skill development. The materials are structured so you can learn at your own pace.
πΈ 1. Free Plan β Fundamentals
- Introduction to 3D Space β understanding coordinates
- Basic Shapes β creating simple geometry
- Dimensions β scale and proportions
- Simple Objects β building first models
- Workflow Basics β organizing process
π Focus: foundational understanding
πΈ 2. Frame Kit β Structure
- Structure Basics β building model foundations
- Combining Shapes β merging geometry
- Object Layers β working with layers
- Form Balance β proportions
- Building Structures β more complex forms
- Workflow Organization β structured process
π Focus: structured modelling
πΈ 3. Quantum Pack β Detailing
- Detail Fundamentals β basics of detail
- Shape Refinement β improving forms
- Surface Elements β working with surfaces
- Depth and Layers β adding depth
- Object Variation β shape variation
- Consistency β maintaining structure
- Detailed Workflow β detailing process
π Focus: refinement and detail
πΈ 4. Nexus Course β Composition
- Model Composition β building composition
- Connecting Forms β linking elements
- Proportion Systems β working with proportions
- Visual Consistency β unified style
- Scene Organization β structuring scenes
- Structural Alignment β alignment
- Complex Objects β advanced models
- Workflow Integration β combining processes
π Focus: cohesive models
πΈ 5. Echo Collection β Collections
- Collection Thinking β model sets
- Style Consistency β unified style
- Repeating Elements β recurring forms
- Variation β controlled variation
- Multi-Object Workflow β working with sets
- Visual Harmony β balanced design
- Scaling Collections β expanding sets
- Project Structuring β organizing projects
- Review Process β consistency check
π Focus: model collections
πΈ 6. Neon Collection β Scenes
- Scene Structure β building scenes
- Object Placement β positioning
- Visual Hierarchy β hierarchy
- Managing Complexity β handling detail
- Layered Design β layered scenes
- Clarity β readability
- Scene Optimization β improving structure
- Workflow β organizing process
- Review β refinement
- Final Assembly β final scene
π Focus: complex scenes
πΈ 7. Horizon Collection β System Level
- Project Planning β planning
- System Modelling β system-based approach
- Multi-Scene Coordination β scene coordination
- Asset Organization β organizing assets
- Workflow Scaling β scaling workflow
- Consistency β maintaining structure
- Structural Mapping β connections
- Pipeline β workflow building
- Review Systems β control
- Integration β combining elements
- Long-Term Workflow β long-term structure
π Focus: large-scale systems
